Procedural Underwhater Animation
by admin on Mar.09, 2010, under Research and Development
In this scene I tried to recreate a underwater ambient 100% procedural, all done in maya. I used nParticles with the new solver Nucleus for the school of fish and for the plants. Each fish contain forces and field to push and pull other fishs and plants close to them.
To create the rocks I had bump and displacement a simple poly square with a noise shader.
The ocean is a nurbs plane converted in softbody with some turbulence on it.
Here is the preview, I will try to render all the scene soon. ![]()