Breaking Cloth Maya
by admin on Mar.22, 2010, under General
The goal was try to use a particle emitter to interact with some soft bodies and rigid bodies, in this case a piece of cloth and a wall of concrete.
I always was curious in how we can break cloth. To achieve this I focus in crack in several pieces all the cloth object, then with the help of some constraints I glued all the pieces again. Each particle has a certain mass and strength, when they collide with the soft bodies the constraints will break.
The hole in the wall was achieve through a simple particle event which will died when collide with some object and create another particle without any speed in that position, you get the idea.
Bump the resolution of the cloth consumes lots of ram, this is the main reason why I didn’t push further the details of the geometry “cloth”, you may want push resolution much as you can.