Archive for June, 2010
GPU Re-lighting by Indirect Framebuffer
by admin on Jun.26, 2010, under General
http://people.csail.mit.edu/jrk/lightspeed/
The idea is to decouple shading samples from final pixels and interactively lighting the scene.
by admin on Jun.26, 2010, under General
http://people.csail.mit.edu/jrk/lightspeed/
The idea is to decouple shading samples from final pixels and interactively lighting the scene.
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