João Machete

Tag: fluids

Fluid cloud Particles

by on Aug.03, 2010, under General

In this test each particle contain a fluid cloud assigned, with this technique we can experience a complete different way in how we can increase the realism of the smoke, comparison with the normal and simple particle cloud. Without raytracing each frame took me around 30sec rendering, turn on the raytracing the time increase to 9h each frame…the movie below is with raytracing on..

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Particles Driven Fluids

by on Aug.03, 2010, under General

Now with maya2011 becomes more simple drawing fluids via particles emittion….with this technique the quality of the simulation can improve dramatically due the fact each particle will be draw inside each voxel producing more random values, colors and diferent forms of flow….

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